[Math][Python][Z3] Graph drawing and ILP

Graph drawing is a tricky subject.

My favorite method is to represent graph using springs or strings, solder them together and leave the construction to let it open up. You can simulate this algorithmically:

In force-based layout systems, the graph drawing software modifies an initial vertex placement by continuously moving the vertices according to a system of forces based on physical metaphors related to systems of springs or molecular mechanics. Typically, these systems combine attractive forces between adjacent vertices with repulsive forces between all pairs of vertices, in order to seek a layout in which edge lengths are small while vertices are well-separated. These systems may perform gradient descent based minimization of an energy function, or they may translate the forces directly into velocities or accelerations for the moving vertices.
( https://en.wikipedia.org/wiki/Graph_drawing )

But what if we are not good at programming and we are locked on a desert island with no Internet? The first thing which came to mind is to fix length of each edge at some constant...

This is what we can do. We define coordinates of all vertices on a 2D plane and measure distances between them. If edge is present, a distance must be in some range. In out case, this range is 7..8. (You can't set a distance without some tolerance...)

A distance between two vertices is calculated using a simple equation we may remember from school...

Then, we output the result to GraphViz, it has an option for setting vertex coordinates forcibly:

from z3 import *
import os

# Petersen graph
# https://en.wikipedia.org/wiki/Petersen_graph

edges=[ (0,2), (2,3), (3,4), (4,1), (1,0), (0,6), (2,7), (3,8), (4,9), (1,5), (6,8), (6,9), (5,7), (5,8), (9,7)]

vertex_r=[Int('vertex_r_%d' % r) for r in range(VERTICES)]
vertex_c=[Int('vertex_c_%d' % c) for c in range(VERTICES)]


def abs(a):
    return If(a<0, -a, a)


for v in range(VERTICES):

for e in edges:

    t=diff_vertical*diff_vertical + diff_horizontal*diff_horizontal

print s.check()


f.write("digraph finite_state_machine {\n");
f.write("\tnode [shape = circle];\n");
# https://stackoverflow.com/questions/5343899/how-to-force-node-position-x-and-y-in-graphviz
for v in range(VERTICES):
    f.write("\t%d [pos=\"%d,%d!\"];\n" % (v, m[vertex_c[v]].as_long(), m[vertex_r[v]].as_long()))

# TODO: undirected graph
for e in edges:
    f.write("\t%d -> %d;\n" % (e[0], e[1]))
f.write ("}\n");
os.system("dot -Kfdp -n -Tpng tmp.gv > tmp.png")

The result:

digraph finite_state_machine {
	node [shape = circle];
	0 [pos="4,3!"];
	1 [pos="11,2!"];
	2 [pos="9,9!"];
	3 [pos="16,8!"];
	4 [pos="9,9!"];
	5 [pos="4,0!"];
	6 [pos="3,10!"];
	7 [pos="11,2!"];
	8 [pos="9,5!"];
	9 [pos="4,3!"];
	0 -> 2;
	2 -> 3;
	3 -> 4;
	4 -> 1;
	1 -> 0;
	0 -> 6;
	2 -> 7;
	3 -> 8;
	4 -> 9;
	1 -> 5;
	6 -> 8;
	6 -> 9;
	5 -> 7;
	5 -> 8;
	9 -> 7;

As rendered by GraphViz:

This is far from what GraphViz can usually do, but this is better than nothing. Also, it was a fun to do it!

Further work: Try to render https://en.wikipedia.org/wiki/Unit_distance_graph, all edges of which are of similar length...

Also, we can enumerate as many solutions as possible to find the one, where vertices are not intersected by edges, as in our case.

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Please drop me email about any bug(s) and suggestion(s): dennis(@)yurichev.com.